![]() ![]() ![]() ![]() Next: Computer Holding Power Up: Human-Computer Relationships Previous: Relationships and Communication The "Dead" Machine and the Identity-Tranforming ToolWhile it was uncommon in the 1980s to think of a machine in human terms, the computer is more and more regarded as an intimate machine or a social object today (Turkle Life on the Screen 24-26; Suchman 11). Even earlier, in the 1960s, Weizenbaum realized that users of his programs ELIZA built emotional relationships with the computer, to which they ascribed human properties (Weizenbaum 19).40 One reason for this shift may be today's "user-friendly" interfaces. On the other side of the coin, humans have also recognized their similarities with machines. Not only is human DNA now understood as a key to "programming" humans, but computer chips are also expected to play an important role in building artificial limbs. In addition, culture has contributed to this notion, be it Kraftwerk's Man-Machine in the 1970s, William Gibson's Neuromancer in the 1980s, and Star Trek's Cyborgs in the 1990s.41
Although Ong's argument mainly refers to writing, his thoughts can be transferred to the discussion of human-computer relationships, too, as pointed out by Turkle:
This identity-transforming relationship has not the same influence on every single user: two individuals having to do the same work on the same computer differ in the way in which they communicate with the computer (Turkle Die Wunschmaschine 12). Also, while Turkle ascribes her observations mainly to intermediate users and children, Brand describes similar relations to power users at the Massachusetts Institute of Technology (262-263). In other words, there is no "typical" user (see section 3.3.7), and there is no typical relationship to computers (11).
![]() ![]() ![]() ![]() Next: Computer Holding Power Up: Human-Computer Relationships Previous: Relationships and Communication Thomas Alby 2000-05-30 |